![]() Fixed an issue that caused Light of Dawn to consume both Divine Purpose and Shining Righteousness if active at the same time. ![]() Fixed an issue that caused the Burst of Life talent to not function. ![]() Fixed an issue that caused Ice Floes to be consumed by Flurry and Frost Bomb’s detonation.Fixed an issue that caused multiple stacks of Clearcasting to be consumed at once when talented into the Rampant Growth and Undergrowth and when talented into the Rampant Growth and Power of the Archdruid.Fixed an issue that caused Lifebloom to be castable in Moonkin Form when talented into Undergrowth.Fixed a bug that sometimes caused an extra Quality 3 Tiered Medallion Setting to be consumed when adding a socket.The shared cooldown between Gladiator’s Medallion, Will to Survive, Stormform, Fireblood, and Will of the Forsaken now resets properly in-between Solo Shuffle rounds.Stormkeeper gained by the Elemental Shaman 2-piece set Runes of the Cinderwolf bonus now properly resets between Solo Shuffle rounds.Runes of the Cinderwolf 2-piece bonus now resets properly in-between Solo Shuffle rounds.Remorseless Winter slow effect reduced by 40%.Remorseless Winter and Defile damage reduced by 50%.Rift Boss health now scales down to more appropriate amounts when confronted by fewer than 5 players.And it wouldn’t fundamentally change the gameplay, player choices, or mechanics. This to me would be a top 5 ideal change. Or only use one of the stack when applied to a socket/recipe. And if in the cube make recipes not work if detecting a stack, or not apply to a socket if in a stack. ![]() While my focus is to get rune stacking, I don’t see why P gems couldn’t also stack and follow the same rules as rune stacking.Īs for stacking rules, have them follow the same rules as lockbox keys. What’s the downside to this, besides some dev time to code the stacking rules and how stacks work or don’t work in the cube? It’s pure QoL via space and easy of use to the player. Though I would like to see a character limit increase to 50, as well. To me it’s pure QoL, being able to stack runes up to 9 or 10 would be huge for stash storage space and free up a character slot or two of mules. One of the largest critisms of Diablo 2 has been storage space, specifically stash (not inventory). I’d like to make the case for rune stacking in stashes for the next QoL update. ![]()
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